| Shader "Unlit/Transparent Colored (Packed) (TextureClip)" {
Properties {
_MainTex ("Base (RGB), Alpha (A)", 2D) = "black" { }
}
SubShader {
LOD 200
Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
Pass {
Tags { "QUEUE"="Transparent" "IGNOREPROJECTOR"="true" "RenderType"="Transparent" }
ZWrite Off
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
ColorMask RGB
Offset -1, -1
GpuProgramID 39543
Program "vp" {
SubProgram "d3d9 " {
Bind "vertex" Vertex
Bind "color" Color
Bind "texcoord" TexCoord0
Matrix 0 [glstate_matrix_mvp]
Vector 4 [_MainTex_ST]
"vs_2_0
dcl_position v0
dcl_color v1
dcl_texcoord v2
dp4 oPos.x, c0, v0
dp4 oPos.y, c1, v0
dp4 oPos.z, c2, v0
dp4 oPos.w, c3, v0
mad oT1.xy, v0, c4, c4.zwzw
mov oD0, v1
mov oT0.xy, v2
"
}
}
Program "fp" {
SubProgram "d3d9 " {
SetTexture 0 [_MainTex] 2D 0
SetTexture 1 [_ClipTex] 2D 1
"ps_2_0
def c0, 0.5, -0.5, 0.50999999, -2.04081631
dcl v0
dcl t0.xy
dcl t1.xy
dcl_2d s0
dcl_2d s1
mad r0.xy, t1, c0.x, c0.x
texld_pp r1, t0, s0
texld_pp r0, r0, s1
add_pp r2, v0, c0.y
frc_pp r3, -r2
add_sat_pp r2, r2, r3
mul_pp r0.xy, r1, r2
add_pp r0.x, r0.y, r0.x
mad_pp r0.x, r1.z, r2.z, r0.x
mad_pp r0.x, r1.w, r2.w, r0.x
mad_pp r1, r2, c0.z, -v0
mul_sat_pp r1, r1, c0.w
mul_pp r0.y, r0.w, r1.w
mul_pp r1.w, r0.x, r0.y
mov_pp oC0, r1
"
}
}
}
}
Fallback Off
}
|