Хочу предложить вашему внимание паттерн проектирования InstanceManager;
Данный класс позволяет использовать только один экземпляр любого класса в программе не прибегая к помощи синглтонов:
//////////////////////////////////////////////////////////////////////////
// Therading model class example
struct SingleThread
{
void Lock() {}
void Unlock() {}
};
template <class T>
struct MutexLocker
{
MutexLocker(T& m) : MyMutex(&m) { MyMutex->Lock(); };
~MutexLocker() { MyMutex->Unlock(); }
private:
T* MyMutex;
};
//////////////////////////////////////////////////////////////////////////
/// class Instance pool
template<class ThreadingModel = SingleThread>
class InstanceManager
{
class InstanceBase
{
public:
virtual ~InstanceBase() {}
};
template <class T>
class Instance : public T, public InstanceBase
{
};
public:
~InstanceManager()
{
while (!ObjectPool.empty())
{
delete ObjectPool.begin()->second;
ObjectPool.erase(ObjectPool.begin());
}
}
template <class T>
T* GetInstance(const T* t = 0)
{
const Loki::TypeInfo id(typeid(t));
ObjectPoolMap::iterator o = ObjectPool.find(id);
if (o == ObjectPool.end())
{
MutexLocker<ThreadingModel> locker(InsertMutex);
o = ObjectPool.find(id);
if (o == ObjectPool.end())
{
o = ObjectPool.insert(ObjectPoolMap::value_type(id, new Instance<T>())).first;
}
}
return static_cast<T*>(static_cast<Instance<T>* >(o->second));
}
private:
ThreadingModel InsertMutex;
typedef std::map<Loki::TypeInfo, InstanceBase*> ObjectPoolMap;
ObjectPoolMap ObjectPool;
};
пример использования:
class TestClass
{
public:
TestClass() { std::cout<< "TestClass" << std::endl; }
virtual ~TestClass() { std::cout<< "~TestClass" << std::endl; }
void Print() { std::cout<< "TestClass::Print" << std::endl; }
};
class TestClass2
{
public:
TestClass2() { std::cout<< "TestClass2" << std::endl; }
virtual ~TestClass2() { std::cout<< "~TestClass2" << std::endl; }
void Print() { std::cout<< "TestClass2::Print" << std::endl; }
};
void TestProgramm()
{
InstanceManager<SingleThreading> manager;
manager.GetInstance<TestClass>()->Print();
manager.GetInstance<TestClass2>()->Print();
manager.GetInstance<TestClass>()->Print();
manager.GetInstance<TestClass2>()->Print();
return 0;
}
класс
TypeInfo, код взят из библиотеки
Loki
namespace Loki
{
class TypeInfo
{
public:
// Constructors
TypeInfo(); // needed for containers
TypeInfo(const std::type_info&); // non-explicit
// Access for the wrapped std::type_info
const std::type_info& Get() const;
// Compatibility functions
bool before(const TypeInfo& rhs) const;
const char* name() const;
private:
const std::type_info* pInfo_;
};
// Implementation
inline TypeInfo::TypeInfo()
{
class Nil {};
pInfo_ = &typeid(Nil);
assert(pInfo_);
}
inline TypeInfo::TypeInfo(const std::type_info& ti)
: pInfo_(&ti)
{ assert(pInfo_); }
inline bool TypeInfo::before(const TypeInfo& rhs) const
{
assert(pInfo_);
// type_info::before return type is int in some VC libraries
return pInfo_->before(*rhs.pInfo_) != 0;
}
inline const std::type_info& TypeInfo::Get() const
{
assert(pInfo_);
return *pInfo_;
}
inline const char* TypeInfo::name() const
{
assert(pInfo_);
return pInfo_->name();
}
// Comparison operators
inline bool operator==(const TypeInfo& lhs, const TypeInfo& rhs)
// type_info::operator== return type is int in some VC libraries
{ return (lhs.Get() == rhs.Get()) != 0; }
inline bool operator<(const TypeInfo& lhs, const TypeInfo& rhs)
{ return lhs.before(rhs); }
inline bool operator!=(const TypeInfo& lhs, const TypeInfo& rhs)
{ return !(lhs == rhs); }
inline bool operator>(const TypeInfo& lhs, const TypeInfo& rhs)
{ return rhs < lhs; }
inline bool operator<=(const TypeInfo& lhs, const TypeInfo& rhs)
{ return !(lhs > rhs); }
inline bool operator>=(const TypeInfo& lhs, const TypeInfo& rhs)
{ return !(lhs < rhs); }
}